Absolute Engine
I made a custom engine using DirectX. I implemented Frustum Culling, Look-At and Turn-To Algorithms, and BVHs.
I made a rendering engine and wrote different kinds of Shaders for different kinds of the objects. I made 3 static scenes which used FBX models and I imported them using the FBX SDK.
I also made animated model and used the Blinn-Phong Shading method. I used different kinds of data like bone weights, joints transforms, etc. to play the animation.