Absolute Engine

 
 
Using DirectX and no other engine. Made this project in 3 months. First, I made particles, BVHs, AABBs and implemented frustum culling. Next, I made 3 static scenes by importing FBXs using the FBX SDK. And finally, I implemented skinned animation using data like bone weights, joint matrices, etc.
 
 
 

I made a custom engine using DirectX. I implemented Frustum Culling, Look-At and Turn-To Algorithms, and BVHs.

I made a rendering engine and wrote different kinds of Shaders for different kinds of the objects. I made 3 static scenes which used FBX models and I imported them using the FBX SDK.

I also made animated model and used the Blinn-Phong Shading method. I used different kinds of data like bone weights, joints transforms, etc. to play the animation.